
Vigilance: Don't let the low number of weapon hardpoints fool you.It has its uses though- given that it can be equipped for a few different roles ranging from protecting larger ships from fighters and missiles, to lightly harassing enemy ships as a close-ranged brawler. The number of weapon hardpoints it has is impressive- until you realize how limiting it is to have nothing but small hardpoints. Lasher: A relatively clumsy and unspectacular frigate.Their mobility is pretty much their only strength- which against a select few targets, is enough. However, this speed comes at several costs limited firepower and no shields of any description. Hound: One of the fastest frigates available, Hounds are oustanding at harassment of un-shielded or distracted targets.Some of the more common frigates in the game are: With their small size and generally respectable speed, Frigates are versatile ships that can be used for a variety of roles- ranging from support and fire support, to direct engagement support against larger ships. Dagger Torpedo Bombers: Although they have to reload after a single shot, Dagger bombers are one of the few fighter crafts in the game with an actual shield- greatly increasing their chances of survival.įrigates: The smallest controllable craft type in the game.They come in squadrons of three, and are equipped with both bombs and missiles. Piranha Bombers: One of the most basic bomber crafts available.As such, they are best used in swarms to distract enemy ships. With such weak firepower, Talons cannot be expected to kill anything on their own- even enemy missiles. They come in squadrons of 4, and are equipped with a a mere single vulcan cannon. Talon Fighters: The most basic and cheapest fighters available in the game.In the campaign, in-battle repairs do cost the player supplies. Fighters cannot be directly controlled by the player, but can be repaired by any ship with a flight deck during combat. Fighters and Bombers come in squadrons of 2-6 craft, each generally equipped with no more than 1-2 weapons. Ship Typesįighters: The smallest ship type available in the game. Smaller engagements in Starfarer do not feature these control points- as each side is able to bring their entire fleets in at once. If one side controls all of the control points on a map, the opposing side is rendered incapable of summoning reinforcements at all. The exact buffs provided vary, but the universal benefit is that captured control points provide more deployment points for their controller- allowing them to deploy more ships. Larger scale engagements in Starfarer have control points that can be captured for a variety of fleet-wide benefits and buffs. Players who don't feel comfortable with the combat controls can also activate their controlled ship's autopilot to let the AI control it as well. Doing so automatically puts the flagship under AI control. However, player's can use the transfer command option to autopilot their in-game command pod to another ship they want to directly control.
Starsector deployment points full#
Once you run out, you have to leave the AI to its own devices- unless you order a full retreat.īy default, players are put in control of the fleet's assigned flagship. Players are limited in the number of orders they can give out by the number of command points their character has. The orders available range from capturing or assaulting control points, directly attacking a specific enemy ship, escorting one of your ships, rallying at and defending a selected point, etc. By pressing Tab, a tactical overlay can be accessed through which the player can give the AI orders. Players are only able to directly control one ship at a time, with all other ships in the fleet being AI controlled. The game's custom weapon group systems allow the player to choose which weapons to fire at a given moment. Players can directly control their flagship through WASD controls, or start strafing a target by holding the shift key. Starfarer's combat is set on a top-down 2D plane. In many ways, Starfarer's sandbox campaign setup is similar to the Mount and Blade series. Every ship larger than fighters have weapon hardpoints that can be outfitted with whatever applicable weapons the player loots or purchases. The player is given their own fleet that they have to maintain with new ships, supplies, fuel, and crew. Starfarer's campaign is setup in a sandbox RPG style.
